I can’t even imagine the hell of playing this fresh with a random though, especially with the walkie-talkie system. We are also wondering why there are crouch and jump options (they are never required) or why the walking speed is as slow as it is.īut as a free experience, it’s hard to complain and if you’ve got a reliable co-op buddy on your friend list, this is a good way to get a little more out of your PS+ sub. We say this a lot but basic playtesting from someone not too close to the team would have picked that up. Clearly designed for a mouse, the difference between a selected option and an unselected one is often the smallest shade of grey. Objects that you interact with are sometimes hard to see or blocked by mystery textures but it never breaks the game. There’s not much in the way of detail, nice lighting or anything else to make it stand out. The game’s setting is fairly basic visually as it is set in a gloomy castle that feels as generic as it gets. The game’s indie PC roots are pretty evident though. Okay, we did want to cheat but managed to hold off long enough to figure out the solution. It veered into frustration but never so much so that we wanted to quit or cheat. For a free game, you can’t really complain and when the game was good, it was enjoyable. However, within an hour we had beaten the game and in the next half an hour we had played through it again, swapping roles, for the Platinum trophy. Eventually, the Explorer ended up having to brute force their way through that puzzle because the clues available to the Librarian were a bit too well hidden. A puzzle involving a theatre set up was a little too vague and had a (sort of) timed element to it that added a lot of pressure but wasn’t entirely intuitive while another involving coloured gates had us stumped. For the Librarian, not being able to see the puzzles is what makes it more challenging and interesting while the Explorer has to do their best to explain what they see. A puzzle using coloured valves, one involving chess moves and another that requires you to look through books to figure out the route through a spiky platform puzzle all represent fairly gentle puzzling and the co-op aspect makes these a lot more interesting than if it you were playing it solo or even if the two players were in the same area. Beat that puzzle and the Explorer continues onwards through half a dozen more puzzles.įor the most part, it works well. The Librarian has the answer to the problem and the Explorer just has to explain what they need. The system works well initially with a simple puzzle involving symbols and coloured eyes. Generally the Explorer is the one doing stuff while the Librarian is there to figure out the clues. The Librarian is in a small area with books, charts, a map and a few side rooms while the Explorer moves from puzzle to puzzle. Communication is everything here and while the game encourages you to speak through a walkie-talkie system, you might want to do this over voice chat because you’ll both be describing everything you see to each other A LOT. From that point one of you is in the ‘Explorer’ role while the other is the ‘Librarian’ and you have to work together to solve puzzles. An introduction explains the game’s paper-thin plot: two explorers out in the snow find a castle and go in. The idea behind is We Were Here is so obviously clever that you’ll wonder why more puzzle games don’t use this formula. Preferably one where you have a robust enough friendship that you won’t fall out. Interestingly, the game’s co-op gameplay is entirely mandatory so you’ll need to gather a buddy or try your luck with a random. Released back in 2017 on PC, the game is now on PSN and free for a limited time as we wait for the game’s two follow-ups, We Were Here Too and We Were Here Together to hit the store also. We Were Here is a first-person, online co-op puzzle game from Dutch coders Total Mayhem. Februin PS4 / Reviews tagged basic / co-op / first person / free / puzzle / we were here by Richie
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